Books > Science Fiction & Fantasy > Writing
Monthly median sales (top 30)
$391
The median book price
$13.99
Bestseller's daily sales
5
50th book's daily sales
1
Average number of pages per book
320
Monopoly/Olygopoly detected
Yes
Performance tracking
Competitiveness
Volume sales
Book price
Volatility
New releases
Self published
Matching KDP categories
fiction > science fiction > hard science fiction
66.82%
nonfiction > literary criticism > science fiction & fantasy
61.24%
juvenile > fiction > science fiction
61.24%
fiction > science fiction > steampunk
61.24%
Keyword requirement
science fiction, dystopian
Best selling keywords
Median title & subtitle length is 8 words:
- On Writing and Worldbuilding: Volume I
- How to Write Fantasy Novels: Volume I, Getting Started
- Harold and the Purple Crayon (Purple Crayon Books)
- On Writing and Worldbuilding: Volume III
- The 52-Story Treehouse: Vegetable Villains! (The Treehouse Books, 4)
- Indie success
-
35%
- Volatility
- New releases
- KDP Select
100%
0%
10%
Extract of the best seller list's front page
Front-page bestsellers:
On Writing and Worldbuilding: Volume I
Timothy Hickson
Harold and the Purple Crayon (Purple Crayon Books)
Crockett Johnson
From beloved children’s book creator Crockett Johnson comes the timeless classic Harold and the Purple Crayon! This imagination-sparking picture book belongs on every child's digital bookshelf.One evening Harold decides to go for a walk in the moonlight. Armed only with an oversize purple crayon, young Harold draws himself a landscape full of wonder and excitement.Harold and his trusty crayon travel through woods and across seas and past dragons before returning to bed, safe and sound. Full of funny twists and surprises, this charming story shows just how far your imagination can take you.“A satisfying artistic triumph.” —Chris Van Allsburg, author-illustrator of The Polar ExpressShare this classic as a birthday, baby shower, or graduation gift! Read more
On Writing and Worldbuilding: Volume III
Timothy Hickson
Writing guides are often full of 'tips' and 'tricks' either too broad to be useful, so specific they don't apply, or frustratingly vague. The On Writing and Worldbuilding series is here to change that. Volume III covers a whole new array of topics with applicable, clear, and practical discussions, be it writing character descriptions, compelling dialogue, or worldbuilding cities and towns for your world. While written with an edge for science fiction and fantasy, the help found in this book applies to all genres. Volume III stands entirely independent of the first two volumes with entirely new discussions.With all this and more, On Writing and Worldbuilding is a 'must have'.ON WRITINGCharacter descriptionsDeath scenesDialogueSubtext in dialogueDarkest hoursPlot armourEnvironmental descriptionsElemental magic systemsAntiheroesParagon heroesON WORLDBUILDINGDeath and the afterlifeCities across the agesMountainsIsland civilisationsFallen civilisations Read more
An insider’s tour through the construction of invented languages from the bestselling author and creator of languages for Legendary's Dune, the HBO series Game of Thrones and the Syfy series DefianceFrom master language creator David J. Peterson comes a creative guide to language construction for sci-fi and fantasy fans, writers, game creators, and language lovers. Peterson offers a captivating overview of language creation, covering its history from Tolkien’s creations and Klingon to today’s thriving global community of conlangers. He provides the essential tools necessary for inventing and evolving new languages, using examples from a variety of languages including his own creations, punctuated with references to everything from Star Wars to Janelle Monáe. Along the way, behind-the-scenes stories lift the curtain on how he built languages like Dothraki for HBO’s Game of Thrones and Shiväisith for Marvel’s Thor: The Dark World, and an included phrasebook will start fans speaking Peterson’s constructed languages. The Art of Language Invention is an inside look at a fascinating culture and an engaging entry into a flourishing art form—and it might be the most fun you’ll ever have with linguistics.The Art of Language Invention includes a new chapter on phrases, specifically, word order, negation, question formation, pragmatic concerns, relativization, and subordination, providing a complete introduction to language creation and linguistics. Invented languages featured in the book now include Chakobsa from Legendary’s Dune, Trigedasleng (or Grounder) from The 100, Méníshè language from Motherland: Fort Salem and Ravkan from the Netflix series Shadow and Bone. Read more
Andy and Terry live in a 52-Story treehouse. (It used to be a 39-story treehouse, but they keep expanding.) It has a chainsaw-juggling level, a make-your-own-pizza parlor, a rocket-powered carrot-launcher, a life-size snakes and ladders game, a remembering booth, a Ninja Snail Training Academy and a high-tech detective agency, with all the latest high-tech detective technology, including the Disguise-o-Matic 5000!Something that is sure to come in handy as they try to solve the mystery of: What happened to Mr. Big Nose? After all, it's hard to turn in your next book when your publisher has vanished!Join New York Times-bestselling author Andy Griffiths and illustrator Terry Denton on another wild storytelling adventure in a series Publishers Weekly described as "Anarchic absurdity at its best." Welcome to The 52-Story Treehouse...What are you waiting for? Come on up!This title has Common Core connections. Read more
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From New York Times bestselling author Jeff VanderMeer, Wonderbook is the definitive guide to writing science fiction and fantasy, offering an accessible, example-rich, illustrated approach for writers and would-be writers that emphasizes the importance of playfulness as well as pragmatism.“If worldbuilding gives you an S-class migraine, never fear. There’s one book that every speculative fiction writer should read to learn about proper worldbuilding: Wonderbook.” ―Bustle“Aspiring writers of ‘imaginative fiction’—whether science fiction, fantasy or other kinds—are in for a treat.” ―Space.com Jeff VanderMeer’s modern masterpiece of instruction exploits the visual nature of genre culture and employs bold, full-color drawings, maps, renderings, and visualizations to stimulate creative thinking. On top of all that, the book features sidebars and essays from some of the biggest names working in the field today, including: George R. R. MartinLev GrossmanNeil GaimanMichael MoorcockKim Stanley RobinsonCharles YuKaren Joy FowlerAnd more! A true objet d’art, this overstuffed, full-color illustrated book features really glorious and cool Lovecraftian artwork of all sorts of outrageous monsters, as well as a host of advice winding their ways around the edges of the pages like marginalia in an illuminated monk’s script. Yes, it’s practical advice, useful to writers, but it also deserves a place on your coffee table for visitors to flip through and for you to look at again and again. This revised and expanded edition features an additional 50 pages of diagrams, illustrations, and writing exercises creating the ultimate volume of inspiring advice that is also a stunning and inspiring object. Read more
This Is Not My Story (-)
Ryan Uytdewilligen
An author and his hero embark on a genre-bending journey to find the right story. The brave captain of a tiny spaceship is surrounded by flying saucers. Though the situation appears dire, he knows just what to do … um, wait! The brave captain - ahem, boy - tells the author to stop the action: He’s got it all wrong. This is not the boy’s story. He belongs in a different story. The author considers this. Then he begins again, with a story about Cattle King Carl, the quickest cattle wrangler in the West … No! Still not the boy’s story? Hmm. Is he a dragon-slaying knight? No! A vampire’s next victim? No! A boy going on a date? No! Will the author ever come up with the right story? Multi-award-winning author Ryan Uytdewilligen employs a funny and unique take on metafiction and the literary technique of breaking the fourth wall to provide an easy-to-understand exploration of literary genres. The book also offers a behind-the-scenes look at the creative process that highlights the value of perseverance and teamwork. The appealing graphic novel–style art by award-winning illustrator David Huyck features loads of visual interest and humorous details for readers to pore over. With each new story depicting a different genre, this book is an excellent resource for language arts lessons on literary genres. An author’s note defines the genres and the differences between fiction, nonfiction and poetry. Read more
New York Times-bestselling team Andy Griffiths and Terry Denton invite readers to come hang out with them in their 104-Story Treehouse―the eighth book in the illustrated chapter book series filled with Andy and Terry's signature slapstick humor!Andy and Terry live in a 104-story treehouse. (It used to be a 91-story treehouse, but they decided it was still missing a few things.) It has a never-ending staircase, a burp bank, a deep-thoughts thinking room, Mount Everest, a mighty fortress reinforced with extra-strong fortress reinforcer, and a money-making machine (that also makes honey!). When Andy has a toothache that hurts so bad he can’t write any jokes for their new book, Terry knows just what to do: buy a Joke Writer 2000™ to write the jokes for them! All they need first is some money from their money-making machine and then it’s off to the store. It’s a foolproof plan―a Terry-proof one, even!What could go wrong?Praise for Andy Griffiths and the Treehouse series:"Anarchic absurdity at its best. . . . Denton's manic cartooning captures every twist and turn in hilarious detail." ―Publishers Weekly, starred review, on The 13-Story Treehouse"Will appeal to fans of Jeff Kinney and Dav Pilkey. . . . The wonderfully random slapstick humor is tailor-made for reluctant readers. . . . A treat for all." ―Booklist on The 13-Story TreehouseRead the whole series!The 13-Story TreehouseThe 26-Story TreehouseThe 39-Story TreehouseThe 52-Story TreehouseThe 65-Story TreehouseThe 78-Story TreehouseThe 91-Story TreehouseThe 104-Story Treehouse Read more
Dancing at the Edge of the World: Thoughts on Words, Women, Places
Ursula K. Le Guin
I have decided that the trouble with print is, it never changes its mind,” writes Ursula Le Guin in her introduction to Dancing at the Edge of the World. But she has, and here is the record of that change in the decade since the publication of her last nonfiction collection, The Language of the Night. And what a mind strong, supple, disciplined, playful, ranging over the whole field of its concerns, from modern literature to menopause, from utopian thought to rodeos, with an eloquence, wit, and precision that makes for exhilarating reading. Read more
Design Updated January 2024. The smaller 6x9 250 paged travel size is also available. *Please note that this is a planner/workbook with light guides. You can see examples of interior pages on storyfolk.ca. If you are planning on writing a fantasy series, there is a series-add-on-edition as well. Hello fellow storyteller, and welcome to the land of story crafting! I created this 200 paged Fantasy Romance Novel Planner to not only help & motivate writers to complete a solid manuscript, but lightly guide them through the entire novel development process from brainstorming their title and first line, to releasing their book out into the world.The planner is filled with prompts, questions, worksheets, checklists, outlines, and tips. It is a workbook, so it’s up to you to fill in the pages with your ideas. By the end, you will have a solid foundation to build on while drafting, and a lovely keepsake of your writing journey.What's Included:Fundamentals: Title, Hook, Ideal Reader Profile, and MoreDry Plotting: Loose Plot Structure, 3 Acts, Romance Tropes, Character & Romance ArcsCharacter Profiles: 6 Primary Characters Profiles, 8 Secondary Character Profiles, Character/Relationship Building PromptsVillain Profiles: 3 Villain ProfilesMagic System: Limitations, Types...etcWorld Building: Map, Significant Locations, Prompts, Creatures...etcChapter Outlines: Fits up to 42 chapters (1 page each), Romance Beats, Story TimelineDrafting: Creativity Fuel Tips, Word-Count Goal Tracker, First Line, First PageEditing: Common Overused Words & a Checklist For Copy & Structure, Story TrendsBeta Testing: Tips & Management, Fix-It ChecklistBonus Sections: Query Checklist, Query Builder, Query Tracker & Release Prep, Budget Tracking, Arc ReadersWhether you prefer a meticulously plotted journey or the spontaneous exploration of your narrative, this planner is designed to empower your creativity and guide you towards your writing goals. Happy writing! Read more
On Writing and Worldbuilding: Volume I
Timothy Hickson
Writing advice tends to be full of 'rules' and 'tips' which are either too broad to be helpful or outright wrong. With over 35,000 copies sold, On Writing and Worldbuilding: Volume Idiscusses specific and applicable ideas for your writing, from effective methods of delivering exposition and foreshadowing, to how communication, commerce, and control play into the fall of an empire. Volume II, a sequel with a host of new topics, drops December 1st 2021.On WritingProloguesThe First ChapterThe Exposition ProblemForeshadowingVillain MotivationHero-Villain RelationshipsFinal BattlesThe Chosen OneHard Magic SystemsSoft Magic SystemsMagic Systems and StorytellingOn WorldbuildingPolytheistic ReligionsHidden Magical WorldsHow Empires RiseHow Empires WorkHow Empires FallExclusive ContentHow I Plan a Novel Read more
On Writing and Worldbuilding: Volume I
Timothy Hickson
Writing advice tends to be full of 'rules' and 'tips' which are either too broad to be helpful or outright wrong. With over 35,000 copies sold, On Writing and Worldbuilding: Volume Idiscusses specific and applicable ideas for your writing, from effective methods of delivering exposition and foreshadowing, to how communication, commerce, and control play into the fall of an empire. Volume II, a sequel with a host of new topics, released in December 2021.On WritingProloguesThe First ChapterThe Exposition ProblemForeshadowingVillain MotivationHero-Villain RelationshipsFinal BattlesThe Chosen OneHard Magic SystemsSoft Magic SystemsMagic Systems and StorytellingOn WorldbuildingPolytheistic ReligionsHidden Magical WorldsHow Empires RiseHow Empires WorkHow Empires FallExclusive ContentHow I Plan a Novel Read more
Join New York Times-bestselling author Andy Griffiths and illustrator Terry Denton on another wild storytelling adventure in a series Publishers Weekly described as "Anarchic absurdity at its best." Welcome to The 39-Story Treehouse...What are you waiting for? Come on up!Andy and Terry are once again inviting readers to come hang out with them in their astonishing 39-story treehouse (it used to be 13 stories, then 26 stories, but they keep expanding). And this year they will have even more time to jump on the world's highest trampoline, toast marshmallows in an active volcano, swim in the chocolate waterfall, pet baby dinosaurs, and go head-to-trunk with the Trunkinator, since Terry has created the greatest invention that he―or anyone else―has ever invented . . . a Once-upon-a-time machine that will write and illustrate their entire book for them!This title has Common Core connections.Read the whole series!The 13-Story TreehouseThe 26-Story TreehouseThe 39-Story TreehouseThe 52-Story TreehouseThe 65-Story TreehouseThe 78-Story TreehouseThe 91-Story Treehouse Read more
Have a child who dreams of being an author when they grow up? This book will get them there before they're out of middle school!Does your child have a passion for writing?Do they dream of becoming the next JK Rowling someday?Do you wish there was a reliable resource that could help them strategically build toward their dreams sooner rather than later?If you said YES to any of these questions, you’re in the right place!“How to Write a Novel Before You Turn 13” is just what your child needs to get started on their writer dreams!Complete with 13 practical, easy-to-follow steps to help kids to turn their creative writing into a book, any kid who dreams of becoming an author can now have a BIG head start!Here’s what your child can learn:13 practical steps to write their very own novel: From brainstorming for ideas to getting their complete novel published, your child can now have clarity and direction with the help of someone who’s seen and done it allMaster all the elements that make a compelling novel: From characters to settings, plots, dialogues, conflicts, and climaxes, your child can pick an expert’s writing process on how to effectively write each of themCreate a seamless storyline that captures every reader’s interest: Your child will learn how to break down their stories into chapters and how to string them together to spin masterful tales that readers won’t be able to put downOutline their story from beginning to end without writing it yet: Every story needs to have good “bones”! Your child can now figure out how many chapters and how many words in each one they need to create their storyA 40-page worksheet to put everything they learned on paper: It’s not just a book filled with theory! Your child can exercise everything they learned until they can perfect their own creative processAnd so much more!Who says you need to be older to become a published author?By following the 13 steps in this book, your child can write their own novel as early as 8 years old!So, what are you waiting for?Give your child all the tools they need to succeed in their dreams with “How to Write a Novel Before You Turn 13”!Scroll up, Click on “Buy Now with 1-Click”, and Grab a Copy Today! Read more
The fantasy fiction formula
Deborah Chester
There’s more to writing a successful fantasy story than building a unique world or inventing a new type of magic. From the writing of strong, action-packed scenes to the creation of dynamic, multi-dimensional characters, fantasy author Deborah Chester guides novices and intermediate writers through a step-by-step process of story construction. Whether offering tips on how to test a plot premise or survive what she calls the dark dismal middle, Chester shares the techniques she uses in writing her own novels. Examples drawn from both traditional and urban fantasy illustrate her nuts-and-bolts approach to elemental story design.With a foreword by New York Times best-selling author Jim Butcher, who studied writing in Chester’s classes at the University of Oklahoma, The fantasy fiction formula delivers a practical, proven approach to writing fantasy like a pro. Read more
Gold: The Final Science Fiction Collection
Isaac Asimov
Gold is the final and crowning achievement of the fifty-year career of science fiction's transcendent genius, the world-famous author who defined the field of science fiction for its practitioners, its millions of readers, and the world at large.The first section contains stories that range from the humorous to the profound, at the heart of which is the title story, "Gold," a moving and revealing drama about a writer who gambles everything on a chance at immortality: a gamble Asimov himself made -- and won. The second section contains the grand master's ruminations on the SF genre itself. And the final section is comprised of Asimov's thoughts on the craft and writing of science fiction. Read more
The World Weaver's Workbook
The Lore Keeper
Dive into the ultimate guide for every storyteller!Whether you're a game designer, filmmaker, novelist, or playwright, this workbook offers you the essential tools to craft immersive universes. Master the intricacies of world-building, from crafting vast realms to the nuances of cultural arts. Grapple with structured magic systems, architectural blueprints, linguistic creations, and more.Bursting with imaginative prompts and expert insights, this is your road-map to weaving compelling narratives and becoming a storytelling master.Masterful World-Building: Craft intricate universes with depth and detail.Magic Systems: Formulate and structure enchanting magic that enchants readers.Climate Intricacies: Dive deep into the art of creating realistic and fantastical climates.Chronological Mastery: Understand the essence of timekeeping and history weaving.Blueprints & Designs: Develop breathtaking city blueprints and groundbreaking architectures.Linguistic Crafts: Create languages that breathe life into your worlds.Governance & Hierarchy: Design societal structures and hierarchies that resonate.Technological Insights: Incorporate cutting-edge and ancient technologies seamlessly.Cultural Tapestry: Weave rich traditions, arts, and legacies that captivate.Defence & Warfare Strategies: Plot thrilling defences and epic battles.Day-to-Day Realism: Detail the daily life and societal customs of your characters.Expansive Prompts: Spark your imagination and challenge your creativity.Embrace the art of storytelling with The World Weaver's Workbook - your definitive guide to world-building mastery!Remember, this is not intended as a textbook or definitive answer! Think of this as a one-of-a-kind creative creative playground, ready for all your wild ideas. It will prompt you with questions and provide a place to organize the nitty-gritty details of your characters and worlds. That way you can focus on what really matters; writing and creating...About the The Fantasy Forge: A passionate devotee of storytelling through D&D and beyond, the Lore Keeper founded the Fantasy Forge as a sanctuary for his stories. Beginning with a simple YouTube channel, the endeavor has since flourished into a thriving community and birthed a universe brimming with tales that resonate deeply with him. The journey is ever-evolving, with many more tales awaiting in the wings... Read more